top of page

From March to November 2024, I led a research project funded by Arts Council England’s, DYCP programme, in collaboration with creative technologist Sami Sabik (The LEGO Group). The project explored merging immersive theatre with video game mechanics, focusing on storytelling and audience engagement.

 

In November 2024, we showcased a multi-location proof of concept The Infinite Game, in an East London industrial estate. The performance blended gameplay and live theatre, allowing audiences to interact with NPCs (actors as non-playable characters), engage with actionable props, and actively participate in key scenes. An interactive website introduced the story and enabled audiences to select their skills before the performance.

The Infinite Game immerses the audience in a fractured reality of a 1960s scientific experiment gone awry. Set in a malfunctioning industrial estate, characters struggle with time loops and psychological manipulation, blurring the boundaries between simulation and reality. As time, memory, and identity unravel, the audience becomes a crucial part of the mystery, shaping the narrative as it unfolds

Rocio_NPC_ALL-1014.jpg
Rocio_NPC_ALL-1048.jpg

"...I felt like a kid in a playground. The performance-game offered endless possibilities, inviting me to uncover new characters, hidden clues, and unexpected twists at every turn. It was a world of constant discovery, with each moment revealing something fresh and exciting. The story and the NPCs drew me in, and what stood out most was the strong, compelling narrative that anchored it all. This is definitely YOUR WORK'S SIGNATURE!..."

- Juan Sanchez Plaza

"...The moment I left the first part, after I left the bouncer and the street opened up to reveal the dice-players in the foreground and NPC’s wandering around down the street ahead, gave me a sense of exploration and what was to come. Felt like the classic moment in RPG games where you leave the tutorial area, a dark dungeon or cave, and see the big open world stretched ahead of you. Referencing Oblivion, Elden Ring etc..." - Sam Harding 

Rocio_NPC_ALL-1007.jpg
Rocio_NPC_Selects-1024.jpg

Reviews: The Infinite Game

"...The scene in the warehouse factory, when the two NPC's investigate a player was fantastic!. It reminded me of the onboarding in 'Far Cry 2', This scene shifted me from everyday thinking to fully immersing in the game. I loved it!..."

 - Regan Petrie

"...Receiving quests in letters and engaging with other players trying to figure out what to do next was definitely the highlight of getting immersed in the game..."

 - Karolina Burlicowska

"...I felt empowered and free to explore. I felt wonder at the amazing location, the NPC's were incredible. I loved the interactive props, specially the moment I had a conversation with a retro machine!, really would have loved it to go further."

 - Brian Schwab

"...The Infinite Game is unlike anything I’ve experienced. As a fan of immersive theatre, it stands out. The characters felt like real video game charcaters The atmosphere was reminiscent of 'Fallout', but with the unique twist of being fully inside that world. I can't wait to see where it goes!..."

 - Olivia Rook

Exploring the Intersection of Interactive Storytelling: Video Games and Immersive Theatre.

Picture 1 – 'The Control Room' 

Screenshot 2024-12-02 at 09.38.42.png

Picture 2  - Video Game Intro

Picture 1 – The Control Room at The Infinite Game. "Players" engage in conversations with machines, to uncover new elements of the unfolding narrative.

 

Picture 2  - Video Game Intro before the performance. 

Video 1  - 'Dream-walking scene', audience members with the skill 'Electro-sleep machine' find themselves in a 1960s lab, taking part as scientists in a simulation experiment.

Pick your skill

Before the performance, the audience receives an introductory video game through a retro-futuristic terminal. A summary of past interactions is given, followed by a dice roll granting each person a skill  "super-power" to help them navigate The Infinite Game.

You will need a torch

Rocio_NPC_ALL-1138.jpg

Video 2  - 'Dream-walking scene'

518140010003.jpg
96. original_e9422ccaa9fcc86f4cbfec6f9b776312.jpg
518140010013.jpg

"While writing The Infinite Game, I became immersed in the industrial estate environment. As I wandered its streets, capturing images and observing daily life, I noticed a blend of the familiar and the imagined. The industrial sounds, cracked pavement, distant traffic, and trains all revealed new layers of reality, as if the landscape itself invited me to uncover alternate worlds."             

- Rocio Ayllon, Artistic Director

Persona Collective seeks to involve local communities, including both amateur and professional performers, in co-creating its shows, while also using buildings and spaces that are either overlooked or at risk of slipping from living memory. Shows and performances are developed using ‘devised theatre’ techniques. 

Rocio_NPC_Selects-1008.jpg
Rocio_NPC_ALL-1116.jpg
lottery_Logo_Black RGB.jpeg

Lead Artists

Rocío Ayllón - Artistic Director & Researcher

Sami Sabik - Creative Technologist​​​​

Video & photo documentation

Edmund Fraser - Photographer

Finn Boxer - Cinematographer

Advisory Team

Don Meadows - Design Master (The LEGO group)

Ivan Isakov -  Valkyrie Industries

Brian Schwab - Blizzard Entertainment

Laurent Couvidou - Build a Rocket Boy

Cast & Creators

Jasper Ajoupa

Jocelyn Affleck

Lucas Bartholomew

Emily George

Austin Hubbard

David Hyatt

India Jean-Jacques

Lucrezia Paci

Alessandro 

Nicole Ormerod

Sam Ripley

Patrick Vaughan​​

Special Thanks to:

Locations space  

Print Outlet (Abraham)

Mission Coffee Works (Rob)

Pride Scaffolding 

Security booth (Rebaz)

 

Sound equipment: 

The Gulls (Music band)

 

Community Support

RARA (RARA) collective. 

bottom of page